% parametric deformation of a plane into a figure of rotation. clear all clf %make a flat surface s1=UnitSurface(10); s1.facelighting='flat'; s1.facecolor='red'; %%get the coordiates of the surface and deform them. V=s1.vertices; %Note that on this plane there are only two non-zero coordinates: %V(:,2) and V(:,1) %V(:,2) is mapped into the long-axis of the cylinder %V(:,1) is mapped into the circular direction with radius r r=1.5 + abs(V(:,2)).*cos(2*pi*V(:,2)); %A cylinder with radius r, and its axis aligned along the Z axis s1.vertices=[cos(pi*V(:,1)).*r, sin(pi*V(:,1)).*r, 3*V(:,2)]; count=renderpatch(s1); axis off; grid on daspect([1 1 1]) light('position',[10,-10,10]) %light('position',[10, 10, 10]) %Do a persptective transform set(gca,'projection','perspective') set(gca,'CameraViewAngle',8) %The frame background color set(gcf,'color', [.6,.8,.8]) xlabel('x');ylabel('y');zlabel('z'); view(-40,20) drawnow rotate3d on