clear all; clf; sphere1=UnitSphere(2); sphere1.facecolor='white'; cyl1=UnitCylinder(1); cyl1=translate(scale(cyl1,.1,.1,.75),2.8,0,0); cyl1.facelighting='flat'; cyl1.facecolor='yellow'; octa1=UnitSphere(1); octa1.facecolor='red'; octa1.facelighting='flat'; octa1.specularstrength=.7; octa1=translate(octa1,1.8,0,0); for time=0:.1:4 level2=combine(... rotateX(octa1,time*90), ... rotateX(cyl1, time*(-180)) ); level1=combine(... level2, ... rotateY(level2,90), ... rotateY(level2,-90), ... rotateY(level2,180), ... rotateZ(level2,90), ... rotateZ(level2,-90)... ); % base=rotateZ([{sphere1} level1],time*45); base=rotateZ(combine(sphere1,level1),time*45); clf count=renderpatch(base); axis off; grid on daspect([1 1 1]) light('position',[10,-10,10]) %light('position',[10, 10, 10]) %Do a persptective transform set(gca,'projection','perspective') set(gca,'CameraViewAngle',6) %The frame background color set(gcf,'color', [.6,.8,.8]) xlabel('x');ylabel('y');zlabel('z'); view(-28,20) drawnow; end %for rotate3d on