Realization
These modules create geometric structures for rendering
and display (e.g., bands, triangle connections, isosurfaces,
and boundary boxes). In some ways, these modules are the heart of
DX in the sense that they convert data into viewable geometry.
However a few other modules in the
annotation catagory
(glyph, autoglyph, ribbon, tube, plot) convert data to geometry also.
- Band -- Divides a Field
into bands based on given division values.
- Connect -- Creates triangle connections for a Field of
scattered positions.
- Construct -- Constructs
an arbitrary Field. You can specify the origin, the deltas, the
counts in each dimension, and the data. You can also use
Construct to create a Field containing a "positions" component with given
position values (e.g., the output of the ProbeList tool).
- Enumerate -- Generates a numeric list.
- Grid -- Produces a set of
points on a grid. You can construct rectangles, ellipses, lines, crosshairs,
and bricks. You can specify the size of the object and
the number of points in the grid.
- Isolate -- Shrinks the connections elements of a Field
so that they can be individually seen.
- Isosurface -- Creates surfaces or lines of constant value.
For volumetric inputs, it creates isosurfaces; for surface inputs, contour lines.
Use the ClipPlane module to display the interior of an isosurface.
- MapToPlane -- Maps a 3-dimensional
data Field onto an arbitrary plane. You can specify a point
and a normal to define the plane.
- Regrid -- Maps a set of scattered points onto
a specified grid.
- RubberSheet --
Deforms a surface field (composed of triangles, quads, or lines) by
an amount proportional to the data value at each point. You
can use the Normals or FaceNormals module to add shading before
rendering.
- Sample -- Produces a
set of points in an arbitrary field. For example, you can
produce a set of approximately evenly spaced samples on an isosurface.
- ShowBoundary -- Creates a renderable
object that is the boundary of a volumetric field.
- ShowBox -- Creates a set of renderable
lines that represent the bounding box of a field.
- ShowConnections -- Creates a set of renderable
lines that represent the connections of elements in a field.
- ShowPositions -- Creates a set of
renderable points that represent the positions of a field.
- Streakline -- Computes a line that traces
the path of a particle through a changing vector field. The
data input to the module is a vector field series, or
a single field that is a member of a vector field
series. You can control the starting points of the streaklines, and
can optionally provide a curl field to produce twist on any
ribbons or tubes constructed from the streakline.
- Streamline -- Computes a line that traces the path
of a particle through a constant vector field. The data input
to the module is a vector field. You can control the
starting points of the streamlines, and can optionally provide a curl
field to produce twist on any ribbons or tubes constructed from
the streamline.